Showing posts with label Sculpting Challenge. Show all posts
Showing posts with label Sculpting Challenge. Show all posts

Tuesday, October 13, 2009

Final LJ and Peach

I Finished! ... Both.

I managed to finish both the competitions I was working on before. While I can find many things I wish I could change about how I submitted the final work, I am very happy with the models that came out of this.
As you can see, there's no Mario here. I chose to cut down to one character for time, and Peach in all his flamboyancy was way more interesting. And it seems I was right. I got 3rd place on this one.

I didn't get all the images for this one looking exactly the way I wanted. I'm really happy with the model and I learned a ton that has helped speed up my workflow. I've gotten tons of complements on the quality of the base, and while it used up a day and a half during my final week, when it comes to overall quality I don't think it was time wasted. I'm still waiting for some kind of info on how the judging is going on this comp. I don't expect to place, but the blind waiting is awful.

Monday, July 20, 2009

Biomech Hybrid "done"


Voting has kicked off for The Sculpting Challenge 17, I got mine done at the last minute. Here's a shot of the final model. As I have been doing lately I'll take a couple more days to make a lowpoly of this guy to texture and get some practice with realtime workflow. Here's the model as submitted to the competition (under 8 hrs).

Friday, July 3, 2009

Celebrity Caricature Challenge (CCC)

Here's the work I did on the 14th Sculpting Challenge, Celebrity Caricature. Clockwise from top left: Niel Patrick Harris, Clint Eastwood, George W. Bush, Liam Neeson, Winston Churchill and George Lucas. The challenge was to sculpt a characature in under five hours. Most of these were done in under two hours. My George Lucas Sculpt actually won third place.

Sculpting Challenge 17




I started working on 3d total's sculpting challeng yesterday and got a couple hours start. The brief is to sculpt a model of a biomechanical hybrid. I've never really tried hard surface modeling in zbrush so i'm going to try and get several done for practice so that I have a few to choose from for the final submission on july 20th.